Chapter 1: A Dark and Stormy Night
Awakening of the Heralds
Chapter Synopsis & GM Prep Notes
The characters awaken from a centuries-long torpor in the depths of London, confused and consumed by a terrifying, primal hunger. Guided to a secure occult safehouse, they feed for the first time in modern nights and are briefed on their crucial mission by the enigmatic Darius Shirazi. They are the Heralds of Mithras, tasked with retrieving ancient artifacts scattered across the city.
However, the night quickly spirals into chaos. During a luxurious gathering at the summit of The Shard, heavily armed tactical units of the Second Inquisition (Operation Antigen) launch a brutal, coordinated assault. The characters are forced to abandon their plans and flee into the night. Their desperate escape leads them through a myriad of London's shadows, from ancient Roman crypts beneath construction sites to dilapidated raves, labyrinthine Victorian sewers, and exclusive fetish clubs, as they desperately try to survive the dawn.
Tactical Battlemaps for Chapter 1: A Dark and Stormy Night
Select any map to download free high-resolution VTT files (Grid & Gridless).

Red Brick Munitions Factory Ruins

Dark Gloomy Forest Grave

Modern Construction Site Excavation and Ancient Crypt

Occult Safehouse Hideout

Luxury Skyscraper Penthouse Party Under Siege

Bustling Asian Quarter Mystic Temple

Victorian Sewer and Abandoned Subway Labyrinth

Ancient Cultist Discreet Hideout

Grimy Industrial Gothic Nightclub

Exclusive Extreme Fetish Club

Converted Club Art Warehouse

Dilapidated Art Deco Rave Theatre

Luxurious Private Strip Club

Preserved Victorian Cabaret Theater

Secret Underground Bunker Hotel

Hidden 1920s Speakeasy Bar

Deadly Labyrinth Escape Room

