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Transylvania Chronicles II: Son Of The Dragon

The late 15th century marks a bloody turning point in Kindred history. As the mortal Inquisition lights pyres across Europe, the Anarch Revolt threatens to tear Cainite society apart. In this second volume of the epic Transylvania Chronicles, the coterie is thrust into the very center of the geopolitical maelstrom that will define the World of Darkness for centuries to come.

From the visceral, nightmare-inducing corridors of Yorak's Cathedral of Flesh to the suffocatingly tense political halls of the Convention of Thorns in England, the players will witness the diablerie of ancient monsters, the curse of the Assamites, and the fiery foundation of the Camarilla and the Sabbat. Every choice carries the weight of history.

But politics is not the only horror lurking in the shadows. The chronicles culminate in the brutal Carpathian Mountains, where the legendary warlord Vlad Tepes—Dracula—seeks immortality. The coterie will have to decode prophetic tomes with Zelios the Nosferatu architect, navigate the Impaler's court, and survive a desperate three-way battle for supremacy as the Dragon takes his first steps into the night.

Chapters / Acts5 Dedicated Chapters
Battlemaps Available36 Free Maps HD
VTT CompatibilityFoundry, Roll20, Fantasy Grounds

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Select a Campaign Chapter

Click any chapter below to access its dedicated guide, act synopsis, and full tactical battlemap collection.

Chapter #1Eastern Europe, Transylvania

Chapter One: Shadows of Transylvania

1450 - 1500

Between 1450 and 1500, the night is torn apart by ideological and physical wars. As the Anarch Revolt spreads, ancient domains in Eastern Europe are threatened by restless fledglings and the encroaching mortal Inquisition. Players must navigate treacherous political landscapes, from the macabre Living Flesh Cathedral of the Tzimisce to the bloody impalement fields of Wallachia under Vlad Dracula's iron grip. Eventually, these violent skirmishes and territorial disputes culminate in grand diplomatic summits. Elders and anarchs alike are called to the Council of Hermanstadt, and ultimately, to the foggy English hamlet of Thorns in 1493. It is here that the modern nights are shaped, birthing the Camarilla and the Sabbat in a storm of blood and betrayal.

9 Tactical MapsOpen Chapterarrow_forward
Chapter #2Transylvania (Bistritz, Hermanstadt, Cathedral of Flesh)

Chapter Two: Blood Calls to Blood

Act I - The Transylvanian Convocation

In the autumn of 1472, the characters traverse the perilous Tihuta Pass towards Bistritz Castle to witness a disastrous political convocation initiated by Count Radu at Hermanstadt. The political tensions between the immortal lords of Transylvania reach a boiling point in the opulent, yet suffocating, Castle Ballroom. The situation quickly descends into chaos, culminating in a fiery escape through the burning corridors of Hermanstadt. Fleeing the destruction, the journey continues through desolate, poisoned wastelands leading to a nightmare hidden beneath the earth. Vlad Dracula's dark pilgrimage brings the coterie to the infamous Cathedral of Flesh. In this macabre, living dungeon crafted from fused human bodies, the characters must navigate pulsing corridors of flesh before witnessing the horrific diablerie of the ancient Tzimisce methuselah, Yorak, in his organic narthex.

8 Tactical MapsOpen Chapterarrow_forward
Chapter #3Silchester and Thorns (England)

Chapter Three: Haceldema

Act II - The Convention of Thorns

The time has come to shape the future of Kindred society. The coterie embarks on a perilous journey across Europe to reach the Holy Crown Abbey in England, where the historic Convention of Thorns is being held. Here, amidst the shadows of the cloister, the Camarilla is forged, the peace treaty with the Anarchs is debated, and the devastating curse upon the Assamites is enacted. Politics, betrayal, and centuries-old grudges collide in the abbey's corridors. However, negotiations end in bloodshed. On the night of October 24, 1493, the nearby village of Silchester becomes a gruesome "Field of Blood." Rogue Anarchs and Sabbat sympathizers unleash a horrific massacre upon the mortal population. The characters must navigate the burning streets, protect their allies, or simply survive the sheer chaos of a village consumed by vampiric fury.

8 Tactical MapsOpen Chapterarrow_forward
Chapter #4Transylvania and Wallachia (Bran Castle, Arghes Castle)

Chapter Four: Prophecy in Amber

Act III - The Embrace of the Impaler

The characters descend into the macabre underground lair of Zelios beneath Bran Castle, navigating a dizzying stone staircase alongside a dark abyss. In this candlelit cavern swarming with hundreds of rats, they must use an amber brooch to decode a prophetic tome featuring solid gold pages and a mottled amber cover. Following the dark revelations, the coterie journeys to Wallachia, scaling the exhausting 1,400 rock-hewn steps to the towering Arghes Castle. Here, they are hosted in the lavish yet oppressive windowless quarters of the mortal Vlad Dracula, witnessing the political and martial tension that precedes his dark, legendary destiny. The fragile peace shatters when the Sabbat launches a brutal nocturnal assault on the fortress. As chaos erupts on the bloody mountain plateau, Dracula undergoes his fateful Embrace. The characters are thrust into a relentless three-way battle for survival amidst armored horses, impaled corpses, and the terrifying flashing of steel in the dead of night.

6 Tactical MapsOpen Chapterarrow_forward
Chapter #5Europe

Chapter 5: Characters

Allies and Antagonists of the Dark Ages

Chapter 5 plunges your coterie into the heart of the newly formed Camarilla and the fiery birth of the Sabbat. From the luxurious yet heavily guarded Sacred Crown Abbey in Silchester to the blood-soaked streets of Haceldema, players will encounter legendary figures and vicious conflicts. As the chronicle shifts to Eastern Europe, the shadows deepen. Coteries will face the sheer terror of Vlad Tepes' Castle Arghes, bristling with impaled victims, and uncover dark koldunic rituals within the isolated Birkau Castle. These locations set the stage for epic political maneuvering and brutal survival in the 15th century.

5 Tactical MapsOpen Chapterarrow_forward

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