Chapter 3: Delta Blues
Bounty Hunters and Nomad Colonies
Chapter Synopsis & GM Prep Notes
The players arrive in a dystopian New Orleans, a sprawling metropolis drowning in both rising waters and syndicate crime. Their primary goal is to rendezvous with the local Fixer, Hart, navigating treacherous flooded streets and canals to reach his surprisingly well-furnished slum apartment or the lively, neon-lit Antoine's Club. However, danger lurks in the shadows: the ruthless bounty hunter Bayou Slim and his crew are tracking the party and preparing a deadly ambush.
Depending on their choices and luck, the crew might find themselves entangled in the grim Beaufort Penitentiary, forcing the Netrunner to hack its heavily guarded Data Fortress to orchestrate a breakout. To survive and continue their journey, they must charter a fast boat across the turbulent Gulf of Mexico, eventually seeking the anonymity of a massive offshore Nomad colony built on a rusted oil rig. The journey concludes as they make landfall at Corpus Christi or face a final, brutal showdown against Arasaka forces at Okano's desolate airstrip.
Tactical Battlemaps for Chapter 3: Delta Blues
Select any map to download free high-resolution VTT files (Grid & Gridless).

Flooded City Streets and Canals

Flooded Slum Fixer Apartment

Cyberpunk Harbor Nightclub

Flooded Grim Penitentiary

Maximum Security Data Fortress

Bounty Hunter Ambush Safehouse

Isolated Swamp Smuggler Camp

Smuggler Fast Boat Deck

Floating Scrapper Oil Rig

Private Desert Airstrip Ambush

Dusty Urban Industrial Docks

Investigator's Apartment and Diner

1920s Blues & Jazz Speakeasy

Murky Canal Crossroads & Footbridges

Submerged Prison Cells

Floating Bayou Hideout

Nomadic Oil Mega-Colony

Smugglers' Charter Boat

