This below-deck training area is a chaotic web of climbing ropes and combat equipment, offering a highly dynamic environment for martial encounters. Five heavily dented fencing dummies and a fully stocked rapier rack provide improvised weapons and partial cover, while the tangled ropes overhead can be utilized by acrobatic characters to gain the high ground or swing across the room to surprise their foes. Adjacent to the gymnasium lies the sauna, accessible through a sturdy door that frequently billows clouds of burning steam. This secondary area severely limits visibility, creating an ideal choke point or a perfect environment for stealth and ambushes. VTT users can leverage dynamic lighting and weather effects to simulate the shifting, opaque fog of the steam room, contrasting with the brightly lit, open layout of the gym.



