This multi-tiered interior map places your characters inside a decadent yet lethal underground den reserved for the most dangerous clientele. The main salon is dense with gaming tables, glowing pict-screens displaying live odds, and structural pillars providing solid cover against sudden firefights. A wide open balcony juts outward, offering a dizzying view of a massive carnivorous beast stadium below, while a recessed, blood-soaked combat pit waits in the corner for private disputes. Designed for dynamic VTT play, the map features stark lighting contrasts between the hazy, neon-lit gaming rooms and the harsh glare of the arena. Dynamic lighting integration allows Game Masters to easily manage line-of-sight from the upper balcony down to the floor levels. Narrow choke points around the staircases and structural columns create intense tactical bottlenecks for melee combatants, while ranged attackers can utilize the balcony railing as elevated partial cover.
