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Dark Heresy: Tattered Fates

Welcome to Quaddis, a pleasure planet of ultimate decadence and dark secrets. In Tattered Fates, your Acolytes are thrown into the deadly Xicarph festival, a time when the nobility revels in excess and blood flows freely under a caged sky.

Abducted and tossed into the brutal Red Cages, the Acolytes must first fight for their survival in horrific underground slaughter pits. But escaping is only the beginning. They must navigate a city plunged into a macabre carnival of blood, investigating a string of gruesome ritualistic murders committed by the mysterious Widowmaker.

As the Great Conjunction approaches and the ominous Steel Clock ticks toward the dreaded 13th hour, the ultimate truth of the Haarlock Legacy awaits within the sprawling, mechanical madness of Gabriel Chase's manor. Prepare your players for a grimdark descent into madness, survival, and cosmic horror tailored for seamless VTT integration.

Chapters / Acts4 Dedicated Chapters
Battlemaps Available38 Free Maps HD
VTT CompatibilityFoundry, Roll20, Fantasy Grounds

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Select a Campaign Chapter

Click any chapter below to access its dedicated guide, act synopsis, and full tactical battlemap collection.

Chapter #1VTT Adventure

Chapter I: The Quaddis Directory

Before the festival

The journey begins on the enigmatic planet of Quaddis, within the sprawling, decadent dome of Xicarph. As the party arrives at the bustling Ashtear Spaceport, they are immediately thrust into a world of sharp contrasts, where opulent elites in gilded merchant enclaves rub shoulders with the miserable inhabitants of the sunken slums. The air is thick with anticipation for the impending Festival of the Tattered Fates, an ancient tradition masking deeper, darker secrets. While awaiting the festival, the investigators must navigate a perilous sandbox of diverse districts. From the bloody sands of the gladiatorial arenas and the eerie silence of the Sul Valley Necropolis, to the suffocating depths of the underground beast pits and the decaying academic district. Every corner of Xicarph hides potential allies, hidden wealth, and lethal threats that will test their resolve. The investigation ultimately leads to the fortified jungle estate of Gabriel Chase. Within his mechanical Clockwork Mansion, the sinister truth begins to unravel around a colossal Steel Clock. As the Great Conjunction triggers a total eclipse, the once-luxurious streets of Xicarph descend into absolute anarchy and bloodshed, forcing the players into a desperate fight for survival amidst the darkened riot streets.

14 Tactical MapsOpen Chapterarrow_forward
Chapter #2VTT Adventure

Chapter II: The Red Cages

The Escape Begins

Following their abduction, the Acolytes regain consciousness in a truly nightmarish scenario: a horrific slaughter pit deep within the underhive of Xicarph. This gruesome facility is run by the notorious House of Beasts, where they are destined to be processed like cattle. The immediate priority is survival and finding a way out of this bloody confinement before their captors return to finish the job. Escaping the pit is only the beginning. The Acolytes must navigate a terrifying, sprawling industrial labyrinth known as the Red Cages. This descent into madness includes unstable collapsed walkways, dark vaults haunted by winged predators, and macabre processing chambers operated by grotesque servitors. Every step through this chaotic complex brings new horrors, from chaos shrines built of scrap metal to corridors patrolled by ruthless slavers. The final leg of their escape leads them through the overwhelming chaos of Vault 13, a massive operations center filled with cages and the machinery of death. Ultimately, their path leads to a grim encounter within a mobile field hospital module. Here, amidst horrific surgical tools and psychic remnants of pain, they face an unexpected revelation and a crucial meeting with Inquisitor Karkalla that will redefine their mission.

9 Tactical MapsOpen Chapterarrow_forward
Chapter #3VTT Adventure

Chapter III: The Carnival of Blood

During the festival (48 to 100 hours before the eclipse)

The Acolytes step out of the Red Cages and into the overwhelming sensory overload of the Xicarph festival. With only 48 to 100 hours remaining before the prophesied eclipse, they must navigate a massive metropolis drowning in hedonism, violence, and fanaticism. This open-exploration phase allows the party to gather vital resources, forge desperate alliances, and piece together the grand design of the enigmatic Mask of the Heron. However, the grand festivities mask a much darker reality. As the Acolytes delve into abandoned workshops and defiled shrines, they will uncover the gruesome handiwork of a serial killer known as "The Widower." Flayed corpses and hidden chaos markings point to a rapidly escalating threat. The tension steadily builds toward a devastating climax, transforming the joyful crowds into a panicked mob fleeing a supernatural storm.

7 Tactical MapsOpen Chapterarrow_forward
Chapter #4VTT Adventure

Chapter IV: The 13th Hour

The Great Conjunction (The Total Eclipse)

The Acolytes infiltrate the grandiose Gabriel Chase Estate during the twisted Festival of Darkness. Passing through the massive sci-fi Lunar Gate, they must navigate a sprawling, deceptive estate featuring artificial biomes, hidden passageways, and opulent marble solar colonnades. Behind the extravagant masquerade lies a deep, unsettling truth waiting to be uncovered. As the hours tick down towards the ominous "13th Hour", the atmosphere grows increasingly oppressive. The colossal circular Mansion reveals the dark secrets of the Haarlock legacy to those daring enough to explore its secret chambers. Danger becomes lethal around the 10th hour, as shifting mechanical death corridors fold onto themselves to unleash hideous combat servitors upon unsuspecting intruders. The climax erupts in the Grand Clockwork Atrium. During the Great Conjunction, an unnatural total eclipse plunges the estate into freezing darkness. Under the cursed light of an inlaid black sun, the colossal Steel Clock runs red with blood, triggering a horrific massacre among the panicked crowd and marking the final, chaotic confrontation with the enigmatic Widower.

6 Tactical MapsOpen Chapterarrow_forward

Featured Campaign Battlemaps

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