This expansive offshore penitentiary spans three distinct levels: a dark subterranean basement, a heavily patrolled first floor, and an administrative second floor. The layout forces players to navigate through narrow, cold prison corridors and high-visibility cell blocks, creating intense tactical situations. The confined spaces of the cell blocks provide natural chokepoints, while the wider security zones offer little cover, punishing careless movement and rewarding stealth or coordinated assaults. For VTT encounters, the map features dynamic lighting opportunities with harsh fluorescent lights and deep shadows in the lower levels. Thick walls and reinforced doors break line of sight, allowing Game Masters to set up ambushes or tension-building patrols. Multiple stairwells serve as critical transition points, offering strategic high ground or perilous bottlenecks during a full-scale prison break.



