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Transylvania Chronicles III: Ill Omens

Embark on an epic journey through time with Transylvania Chronicles III: Ill Omens. Stretching from the 16th to the 18th centuries, this campaign bridges the gap between the medieval dark ages and the Enlightenment. The Anarch Revolt has reshaped kindred society, giving birth to the Camarilla and the Sabbat, while the mortal world marches toward reason and revolution.

In the first half of the chronicle, the coterie must navigate treacherous undead politics. Tasked with protecting Maria Asunción, the last known survivor of the Cappadocian clan, players will face the lethal intrigues of grand vampiric festivals. But a far greater threat looms in the snowy Carpathian mountains: Dracula himself is maneuvering to break the geomantic web holding the ancient demon Kupala, unleashing dark magic and drawing the fiery wrath of the mortal Inquisition.

The final act plunges your players into the absolute chaos of the French Revolution. From the opulent, decadent Parisian court of Prince Villon to the bloody storming of the Bastille and the rampant Reign of Terror, the characters must survive a world where the streets run red. Hunted by mortal mobs and Sabbat packs alike, survival will require cunning, ruthlessness, and an iron will.

Chapters / Acts5 Dedicated Chapters
Battlemaps Available32 Free Maps HD
VTT CompatibilityFoundry, Roll20, Fantasy Grounds

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Select a Campaign Chapter

Click any chapter below to access its dedicated guide, act synopsis, and full tactical battlemap collection.

Chapter #1Transylvania and Europe

Chapter One: From Medieval Glory to Enlightened Darkness

16th - 18th centuries

Spanning the turbulent centuries between the Renaissance and the Age of Enlightenment, this chapter plunges the coterie into the heart of monumental Kindred history. Following the chaotic Anarch Revolt and the fracturing of vampire society into the Camarilla and the Sabbat, the players must navigate a shifting geopolitical landscape. Transylvania remains a powder keg of ancient vendettas, while the rest of Europe is ablaze with mortal revolutions and immortal machinations. From safeguarding a mysterious young woman in an isolated Eastern European estate to witnessing Dracula's manipulation of Kupala's geomantic node, the stakes have never been higher. The coterie will be swept from the blood-soaked streets of the French Revolution in Paris to the thunderous Siege of Vienna, weaving their personal ambitions into the grand tapestry of the Jyhad.

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Chapter #2Transylvania

Chapter Two: Grave Robber's Twilight

Act I: An Angel's Plea

In the shadowy heart of 1680s Transylvania, the coterie is entrusted with a dangerous ward: Maria Asunción, the last known survivor of the fallen Cappadocian clan. Seeking asylum from the hounds of her enemies, her arrival turns the local domain into a powder keg. As a grand festival begins, drawing the eyes of Kindred society, the characters must navigate a treacherous web of politics and deception. Rival factions—including the necromantic Giovanni, the infernal Baali, and the calculating Tremere—descend upon the gathering, each harboring their own dark designs for the Cappadocian survivor. The coterie must balance their social graces in the opulent ballrooms with the grim reality of protecting their charge. Betrayal lurks behind every velvet curtain, culminating in a cataclysmic showdown where hellish forces threaten to consume them all.

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Chapter #3Transylvania (Arghes Castle)

Chapter Three: Enter the Dragon

Act II: The Impaler's Machinations

The bitter winter of 1710 sets the stage for a grim and perilous chapter in the Transylvanian Chronicles. Dracula, driven by his relentless ambitions, seeks to shatter the ancient geomantic web that binds the horrific demon Kupala to the land. To achieve this unholy unbinding, he resorts to a macabre ritual requiring the blood of innocent children, plunging the region into a state of terror and drawing the fiery ire of the local Inquisition. The characters find themselves caught in a deadly crossfire between the encroaching witch hunters and the Impaler's dark machinations. As the Inquisition's pyres light up the night sky and paranoia infects the snowy villages, the coterie must navigate treacherous social and physical landscapes. They are ultimately forced to make a harrowing choice: retrieve Dracula's legendary sword or descend into his dungeons to violently disrupt the Kupalan ritual before the demon's taint spreads irreversibly across their domain.

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Chapter #4Paris, France

Chapter Four: The Blood of Tyrants

Act III: Virtue and Terror

The characters are thrust into the violent heart of the French Revolution. As Paris burns and mortals overthrow their oppressors, the Kindred society is equally torn apart by chaos. Prince Villon’s opulent court desperately tries to maintain the Masquerade amidst the storming of the Bastille and the rising tide of rebellion. Simultaneously, a vicious Sabbat pack uses the mortal uprising as a smokescreen to launch their own bloody insurrections. Players must navigate treacherous political waters, surviving deadly riots, burning estates, and macabre encounters while struggling to maintain their humanity and unlife in an era defined by terror and betrayal.

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Chapter #5N/A

Chapter Five: Characters

The Faces of the Long Night

This chapter provides an in-depth look at the pivotal Non-Player Characters (NPCs) that drive the chronicle's intrigue. While primarily a comprehensive reference for essential figures like Ansen, Gerard de Chatelle, Maria Asunción, Ambrogino Giovanni, and François Villon, the chapter is framed by several deeply evocative locations spanning the turbulent summer of 1794. From the squalid slums and blood-soaked revolutionary prisons of Paris during the Reign of Terror to the eerie tranquility of an Alpine graveyard in Innsbruck, the coterie's encounters with these key figures are fraught with danger. The journey may even lead them to the opulent but decadent manor of Don Pietro in Budapest or an occult shop in Deva hiding a nightmarish cathedral made entirely of living flesh.

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